Program Type
Honors
Faculty Advisor
Dr. Bhaskar Ghosh
Document Type
Presentation
Location
Face-to-face
Start Date
25-4-2023 4:30 PM
Abstract
Blind Fighter is a video game made to be playable by anyone, regardless of any visual impairments the player may have. The game relies on auditory queues to allow players to understand what is happening in the game without ever having to see the screen. The project’s goal is to serve as a proof of concept that video games can be made inclusive with a few additions during development, without sacrificing overall quality. To do this, the game features full graphics in addition to testing many strategies for visually impaired players, including direction-based audio, unique sound effects for each game action, dynamic music that changes with the state of the game, and various sound effects to display important UI elements, such as the player’s health. Gameplay feedback was also taken from students at Arkansas Tech who played the game blindfolded to aid in the future development of Blind Fighter and to give a better understanding of what elements are most important to players when graphics are not a factor.
Recommended Citation
Harrah, Avery Wayne, "Blind Fighter – A Video Game for the Visually Impaired" (2023). ATU Research Symposium. 50.
https://orc.library.atu.edu/atu_rs/2023/2023/50
Blind Fighter – A Video Game for the Visually Impaired
Face-to-face
Blind Fighter is a video game made to be playable by anyone, regardless of any visual impairments the player may have. The game relies on auditory queues to allow players to understand what is happening in the game without ever having to see the screen. The project’s goal is to serve as a proof of concept that video games can be made inclusive with a few additions during development, without sacrificing overall quality. To do this, the game features full graphics in addition to testing many strategies for visually impaired players, including direction-based audio, unique sound effects for each game action, dynamic music that changes with the state of the game, and various sound effects to display important UI elements, such as the player’s health. Gameplay feedback was also taken from students at Arkansas Tech who played the game blindfolded to aid in the future development of Blind Fighter and to give a better understanding of what elements are most important to players when graphics are not a factor.