Program Type
Undergraduate
Faculty Advisor
Susan West
Document Type
Poster
Location
Face-to-face
Start Date
18-4-2024 11:00 AM
Abstract
Introduction: This poster is a summary of a research paper that I analyzed titled “Exploring the possible mental health and wellbeing benefits of video games for adult players: A cross-sectional study.”
Research Question: This poster will analyze a research paper that explores the possible positive or negative effects that video gaming has on player well-being and psychological health and identify any correlations between player demographics and game genre.
Methods: The method of data collection this research paper used was an anonymous cross-sectional survey that was hosted on google forms. 177 variables were analyzed including player demographics, video game genres that participants played and the amount of time they played them, who they played with and whether the participant perceived psychological effects from the video games.
Findings: Researchers found that there were significant correlations between video game genres and psychological outcome variables. Video game genre and gender were determining factors of perceived psychological benefits. Video game genres that participants perceived had the most psychological benefits included role-playing games, music games, and survival horror games.
Recommended Citation
Van Keuren, Rayna N., "Exploring The Possible Mental Health and Wellbeing Benefits of Video Games for Adult Players" (2024). ATU Research Symposium. 41.
https://orc.library.atu.edu/atu_rs/2024/2024/41
Included in
Exploring The Possible Mental Health and Wellbeing Benefits of Video Games for Adult Players
Face-to-face
Introduction: This poster is a summary of a research paper that I analyzed titled “Exploring the possible mental health and wellbeing benefits of video games for adult players: A cross-sectional study.”
Research Question: This poster will analyze a research paper that explores the possible positive or negative effects that video gaming has on player well-being and psychological health and identify any correlations between player demographics and game genre.
Methods: The method of data collection this research paper used was an anonymous cross-sectional survey that was hosted on google forms. 177 variables were analyzed including player demographics, video game genres that participants played and the amount of time they played them, who they played with and whether the participant perceived psychological effects from the video games.
Findings: Researchers found that there were significant correlations between video game genres and psychological outcome variables. Video game genre and gender were determining factors of perceived psychological benefits. Video game genres that participants perceived had the most psychological benefits included role-playing games, music games, and survival horror games.