Date of Award
Spring 4-14-2025
Document Type
Thesis
Degree Name
Master of Arts in English
Department
English & World Languages
College
College of Arts & Humanities
Committee Chair
Dr. Arwen Taylor
Second Committee Member
Dr. Paola Gemme
Third Committee Member
Dr. Emily Hoffman
Program Director
Dr. Paola Gemme
Dean of Graduate College
Dr. Michael J. Bradley
Abstract
Different medieval and fantasy works have utilized race in different ways. Medieval Europe used race as a structural relationship to morally and religiously other certain people groups. J.R.R. Tolkien used race in a similar way, othering the fantasy races like orcs as a way to give the audiences clear antagonists. Direct film and video game adaptations of Tolkien uphold him as the authority on fantasy race, using orcs as antagonists and glorifying violence against them. The table-top role-playing game Dungeons and Dragons initially held up the antagonistic portrayal of orcs, but through different editions, the restrictions placed on orcs have lessened. This development is due to games like Dungeons and Dragons being a participatory neomedievalism, which allows for greater audience participation. An audience’s participation weakens the power of fixed fantasy archetypes and tropes because the authority shifts from a sole author to a wider audience.
Recommended Citation
Bell, Tyler, "Tolkien, Tabletop, and Orcs: The Impact of Participatory Neomedievalisms on Authority" (2025). ATU Theses and Dissertations 2021 - Present. 80.
https://orc.library.atu.edu/etds_2021/80
Included in
Fine Arts Commons, Literature in English, British Isles Commons, Literature in English, North America Commons, Medieval Studies Commons