Date of Award
Fall 12-15-2018
Document Type
Thesis
Degree Name
Master of Liberal Arts
Department
English & World Languages
College
College of Arts & Humanities
Dean of Graduate College
Dr. Jeff Robertson
Abstract
Video games exploded in popularity in the 80s and have been a staple in many people’s lives since. Because video games are popular and different, critics tend to ignore them beyond simple analysis like the sexist portrayal of women. Video games, like films, can be read and analyzed using different methods of theory. This is evident in the similarities in Wes Craven’s A Nightmare on Elm Street and FromSoftware’s Bloodborne. Both media feature overtly gendered imagery and spaces, the monstrousness of women, the blurring of dreams and reality, and Gothic elements that tie them together. Though Bloodborne also manages to add elements to the genre that have been less explored, such as perilous relationship between women.
Recommended Citation
Appleby, Amber, "Women, Blood, and Dreams: Gender, Dream Spaces, and Monstrosities in A Nightmare on Elm Street and Bloodborne" (2018). Theses and Dissertations from 2018. 12.
https://orc.library.atu.edu/etds_2018/12