Date of Award

Fall 12-15-2018

Document Type

Thesis

Degree Name

Master of Liberal Arts

Department

English & World Languages

College

College of Arts & Humanities

Dean of Graduate College

Dr. Jeff Robertson

Abstract

Video games exploded in popularity in the 80s and have been a staple in many people’s lives since. Because video games are popular and different, critics tend to ignore them beyond simple analysis like the sexist portrayal of women. Video games, like films, can be read and analyzed using different methods of theory. This is evident in the similarities in Wes Craven’s A Nightmare on Elm Street and FromSoftware’s Bloodborne. Both media feature overtly gendered imagery and spaces, the monstrousness of women, the blurring of dreams and reality, and Gothic elements that tie them together. Though Bloodborne also manages to add elements to the genre that have been less explored, such as perilous relationship between women.

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